
Texture alpha warnings issue: sfan5 needs time to work on it.Perhaps January, depending on how quickly the milestone issues can be resolved.5.3.1 or 5.4.0 release date? There have been multiple big security fixes.Affected textures are whitelisted, but ExeVirus review that again.imagefilters.cpp imageCleanTransparent() might need fixing to get white-filled opaque leaves after adding colors to the texture.Considered for 5.4.0 prior freeze, but not priority.Fix Settings for once and all in 5.4.0:.Waiting for merge or another approval (v-rob).Gradle error is fixed in master (rebase).Development on a separate branch to merge when it's usable.Ensure that adding an "original Irrlicht" compatibility mode is somehow possible if necessary (ex.Perhaps provide an alternative fix for.Death item duplication and callback fix.
#MINETEST ICLIP MODS#
Automatic selection of mods - Adopt or Won't add.ItemStack metadata network optimizations.otherwise remove shadowmap main menu setting and disable within C++ Await hecks' OpenGL rewrite until beginning of October.Does this break builds? Does this count as a feature? -> Closed as too close to a feature.Don't block fluid (water, lava) flow by flowers, mushrooms, grass and saplings.Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode.Krock brought up an implementation concern.
A light_source should not override sunlight. concept accepted, no need for an arbitrary amount of wields. Restore and enhance bouncy behavior by pecksin. worth more consideration, posted comment in PR. Add API function minetest.activate_objects_in_area. Agreement made that a hard network break should not be done Closed due to scale of changes vs prioritisation. Opinion is split on whether sqlite is a good approach raise limit to 1 month, attempt review sooner during regular meetingsĪlso have a look at "One Approval" PRs and decide on whether to merge, request changes or close. Remove 1 week limit, use meetings instead agreed on fortnightly meetings, starting -24. Library needs checking, first PR should also replace existing spatial lib. New spatial index library for entity lookup performance improvements 12040.
Add login/register dialog to separate login/register. Add support for translating content title and descriptions. Approved but needs a better implementation. Add mods list formspec display for /mods cmd. WIP: Do not stat /etc/localtime all the time. Make debug.g/setmetatable respect the "_metatable_debug" metatable field. Single functions to get/set every celestial vault element. Close Shader improvements: Saturation Optimization?. Marked as confirmed, to be investigated. Calling set_detach() + set_properties() + set_pos() on the same step fails to teleport the player half of the time, especially online. See proposal in Optional dependencies being overridden/turned into hard dependencies. Potentially, will discuss 5.6.0 goals in next meeting. Yes, start marking PRs as supported by core dev / roadmap / needs approval. What to do with closing out old PRs? Should we start assessing old PRs under the roadmap / assigning people?. I think the conclusion is that breaking it is fine, with some concerns over ease-of-use during dev Raise default windowed resolution to 1280x720 (720p) - yes or no?. Make minetest.write_json use empty list instead of "null" for empty tables - is this approach good?. make a 5.5.2 release due to security fixes?. "One Approval" PRs and decide on whether to merge, request changes or close. Add keep_newlines argument to wrap_text.
Only count entity as "on ground" if they are colliding on the Y axis.allow server to use media from texture_path.fix acceleration / fix gravity calculation.Settings redesign - concept approval, prioritisation, requirements for submission.Show dep errors in Select Mods modal - pls someone review.Add minetest.get_player_window_information().Remember to post meetings in the GitHub org in advance 2022-06-XXĪdd your points here.